Categories
VR Photographs World Wide Panorama

WWP Transportation

Albany Train Station This is the Albany train station, a transportation hub in the mid-valley. This was taken for the WWP Transportation theme.

Categories
Essay Photographs

Photo Walking with Purpose

A recent photo walk taught me some things about seeing and how we influence what we see by what we are looking for.

Categories
Museums VR Photographs World Wide Panorama

Thompson’s Mills 2

Thompson's Mills
This is the interior of Thompson’s Mills.

Categories
Museums VR Photographs World Wide Panorama

Albany Carousel

Albany Carousel
This is the Albany Carousel.

Categories
Photographs

Structures

This is a picture of the ceiling inside Hoffman Covered Bridge. It was used as an entry to a photo contest of sorts, one that highlights photographers at work.

Categories
VR Photographs

United Presbyterian Church Albany Interior

UPCA
This is the interior of the United Presbyterian Church in Albany, OR.

Categories
Museums VR Photographs World Wide Panorama

Little Log Church By The Sea

Little Log Church By The Sea
This is the Little Log Church By The Sea in Yachats, Oregon.

Categories
VR Photographs World Wide Panorama

Yaquina Head Lighthouse

Yaquina Head Lighthouse
This is the lighthouse at Yaquina Head.

Categories
VR Photographs Waterfalls World Wide Panorama

Multnomah Falls 2008

Multnomah Falls 2008
This is Multnomah Falls in 2008, from one of the side paths.

Categories
Concepts Essay

VR Photography and Seeing More of the World Around Us

For the most part, this blog is mainly focused on my Virtual Reality (VR) photography. When I started it, VR photography was still fairly uncommon. That’s no longer the case as VRs are commonly used in advertising and gaming, Google uses them in Street View, smartphone apps make it easy to take and view them, and experiences are becoming richer with fully-immersive headsets. Even so, there still seems to be a place for them in the art of photography, and I still enjoy the process of making them.

I like to apply this to waterfalls in particular, because doing so reveals other scenic things. As beautiful as most waterfalls are, they’re often located in surroundings that are also striking. Lush canyons, austere cliff faces, bubbling brooks, and so on. When we take a single still picture, the surroundings are rarely included. By taking a VR, other elements become visible. It’s as if you are there, and can look around and appreciate the whole environment.

VRs capture a more complete, and in some ways more honest representation of a scene. This has been pointed out in journalism, for example. When taking a standard picture, simply framing the shot is an editorial decision. What to include versus what to leave out influences how the viewer responds, what they learn or perceive, etc. This sort of thing can have profound influence on how one interprets a scene.

In addition to the photographic aspect, continuing to work with them has developed my understanding of VR photography as a metaphor, revealing new ways they show how we think about the world around us.